Options and Configuration
Configure options to customize and automate (Undefined variable: MyVariables.Video Editor Short)'s functionality.
To configure options:
- Select Tools | Options... from the main menu, or press Alt + O.
- Configure the options as described in the table below.
- Click OK.
Options Dialog Box
| General | |
| Duration | |
| Transitions | Set transition display duration. |
| Images | Set image display duration. |
| Captions | Set caption display duration. |
| Animations | Set animation display duration. |
| Freeze Frames | Set freeze frame display duration. |
| Mosaics | Set mosaic display duration. |
| Text | Set text display duration. |
The format for the duration is hours, minutes, seconds; frames. ![]() |
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| Watermark | |
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Enable watermark |
Enable to include a watermark on a video. |
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Watermark |
Browse to find an image to use as a watermark. |
|
Position |
Select a square to indicate a desired watermark position in the media asset. |
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Opacity |
Use the slider to change the watermark opacity. By default, a watermark is 100% opaque, which means it is visual and solid. By reducing the opacity, the watermark becomes gradually transparent. A watermark with an opacity of zero is completely transparent. |
| Snapshots | |
|
Snapshot Location |
Displays the location of saved snapshots. Click the Browse button to specify a new hard drive location. |
|
Add snapshots to My Media |
Enabled by default, this option automatically adds snapshots to the available media in the My Media tab. Screenshots residing in the My Media tab can be dragged onto the Timeline. |
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Enable snapshot sound |
Enabled by default, this option plays a sound whenever a snapshot is taken. |
| Advanced | |
|
Temporary Storage Folder |
While working on a project, the Temporary Storage Folder stores the project's media in the Library. The Temporary Storage Folder is emptied after saving and producing a project. |
| Hardware Acceleration | Enable Hardware Acceleration | Enabled by default, this option ensures that the encoding process will be undertaken by a graphics card, rather than the CPU. This option accelerates the media rendering process. If presented with multiple graphics cards, (Undefined variable: MyVariables.Video Editor Short) will prioritize hardware acceleration options using the following hierarchy: NVIDIA, Intel® Quick Sync. |
| AutoSave | Enable AutoSave | Automatically saves projects as often as indicated. When restarting (Undefined variable: MyVariables.Video Editor Short) after an unexpected shutdown, this option will recover the project and open it in its state as of the most recent save point. |
| AutoSave | Interval ... minute(s) | Indicate how often to automatically save. |
|
Default playback quality |
Select a playback quality from Full to 1/16. This option can speed up the editing process when working with high quality videos, or the host computer is slowly processing the video. |
|
Load project to fit Timeline. |
Load project zoomed out so all elements are visible on the Timeline. |
| Display | |
| Default Project Settings | |
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Display Area Dimensions |
Set the Display Area size that (Undefined variable: MyVariables.Video Editor Short) loads as default on every open event. Choose preset dimensions for TikTok and Instagram here. |
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Width |
Enter a custom width for the Display Area, which (Undefined variable: MyVariables.Video Editor Short) will open as default. |
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Height |
Enter a custom height for the Display Area, which (Undefined variable: MyVariables.Video Editor Short) will open as default. |
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Frame Rate |
Select a frame rate from 23.97 frames per second (fps) to 60 fps. |
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Prompt if media dimensions or frame rate do not match project settings. |
(Undefined variable: MyVariables.Video Editor Short) will prompt if media dimensions or frame rate do not match the Display Area dimensions or project frame rate. |
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Always match project settings to imported media dimensions and frame rate. |
Set (Undefined variable: MyVariables.Video Editor Short) to automatically adjust the Display Area size to match the dimensions of the media asset and the project frame rate to match the media frame rate. |
