Adjustment Layers

The Adjustments tab of the Layers pane can be used to non-destructively adjust and add effects to images. Adjustment layers stack in the Layers pane, allowing individual layers to be revisited at any time and for adjustments to be made to each effect. Each adjustment layer includes a mask by default.

By saving an image with adjustment layers as an .gsd file, the file can be reopened and adjustments made for each effect at any time.

For best results, make all global adjustments prior to adding adjustment layers.

To add an Adjustment Layer:

With an image open, do one of the following:

  • Select Layer | New Adjustment Layer from the menu.
  • In the Layers pane, select the Adjustments tab, then click an adjustment layer icon.

The adjustment layer is added above the image in the Layers pane. The adjustment layer settings appear at the bottom of the panel. Configure the settings as described below.

To apply an Adjustment Layer to a particular image:

If there are multiple images in the Layers pane, adjustment layers can be restricted to a specific image.

To apply an adjustment layer only to the closest image layer below it, enable the Clipping button.

 

Clipping off

Clipping on

 

Enable multiple clipping buttons to apply multiple adjustment layers to one particular image layer.

Adjustment Layers and Settings

Exposure

Exposure

Drag the slider to the right to increase exposure, or drag to the left to decrease exposure.

Contrast

Drag the slider to the right to increase contrast, or drag to the left to decrease contrast.

Levels

  • Use the buttons on the right of the Levels panel to select Luminance, Red, Green, or Blue as the channel to adjust.
  • Use the arrows at the bottom of the panel to adjust the shadows, midtones, and highlights. Move the shadows arrow to define the blackest area of the image. Move the midtones arrow to define the midtone. Move the highlights arrow to define the whitest area of the image.

Curves

Use the buttons on the right of the Curves panel to select the RGB, Red, Green, or Blue color channel to adjust.

See Adjusting Tone Curves.


Light EQ™

Brighten

Drag the slider to increase the brightness of dark areas in your image.

Darken

Drag the slider to decrease the brightness of light areas in your image.

White Balance

Temperature

Adjusts the warmth of the correction, from blue to yellow.

Tint

Adjusts the tint of the correction, from magenta to green.

Vibrance

Vibrance

Drag the slider to the right to increase vibrance, or to the left to decrease vibrance. Increasing vibrance does not affect skin tone in an image. This is unlike saturation, which intensifies all colors equally.

Saturation

Drag the slider to the right to increase saturation, or to the left to decrease saturation.

Hue

Adjusts the hue of the image. Drag the slider to the right to increase or drag to the left to decrease hue.

Lightness

Adjusts the image brightness. Drag the slider to the right to increase or drag to the left to decrease the image's brightness.

Color EQ

Choose the Saturation, Hue, or Brightness tab and adjust colors individually by dragging the sliders.

Vibrance

Drag the slider to adjust the vibrance of the image without affecting skin tones.

Saturation

Adjusts from saturation to grayscale.

Hue

Changes the color's hue.

Brightness

Adjusts the light or dark tones in the image.

RGB

Adjust the Red, Green, or Blue sliders to balance or heighten the RGB channels in the image.


Add Color

  • Select a color to add to your image.
  • Use the Density slider to specify the strength of the added color.

Black And White

Adjust the Red, Green, or Blue sliders to add color back into the black and white image.

Brightness

Adjusts the brightness of the colors in the image.

Negative

The Negative adjustment layer creates a negative out of the image. There are no settings for this adjustment layer.


Photo Effect

Select a photo effect from the drop-down menu to change the look and feel of your image.

Use the mouse wheel to quickly scroll through the photo effects.


Skin Tune

Smoothing

Refines skin by suppressing texture detail.

Glow

Increases the brightness of skin while subtly smoothing.

Radius

Specifies the scale of the texture detail that is affected by the effect. A lower value enhances small details, while a large value enhances larger details.

Sharpen

Strength

Specifies the strength of the sharpening applied by increasing contrast around edges.

Radius

Controls the number of pixels to adjust around each edge. Higher values increase the number of sharpened pixels and tend to bring out coarser detail, while lower values reduce the number of sharpened pixels and tend to bring out finer detail.

Detail

Suppresses the halo, (the light border that forms around edges with extreme sharpening), by reducing its intensity. The higher the value, the stronger the reduction.

Threshold

Specifies how different the pixel lightness values within an edge must be before the pixels within the edge are sharpened. Higher values sharpen only stronger edges but minimize the appearance of noise. Lower values sharpen both strong and weaker edges, but can increase the appearance of noise. We recommend you set the threshold to enhance edges while keeping background noise to a minimum.

Blur

Select the Gaussian or Directional button to select the type of blur.

Gaussian

Produces an even, smooth blur.

Strength

Specifies the strength of the blur. Move the slider to the right to intensify the effect.

Directional

Produces a blurring effect that gives the illusion of movement.

Strength

Specifies the strength of the blur. Move the slider to the right to intensify the effect.

Angle

Specifies the direction of the blur effect.

Noise Reduction

Luminance

Removes the random variations of brightness in the noise.

Strength

Drag the slider to the right to control how aggressively to reduce noise. Prevent the loss of detail by balancing Luminance with Strength.

Color

Reduces the random variations of color in the noise.

Tonal Range

Tonal Range refers to a range of average brightness values in an image. For example, the tonal range of a photo taken in a dark cavern it would be low, whereas a sunny sky would be high.

The Tonal Range slider increases in value from left to right, increasing from a low tonal range on the left to a high tonal range on the right. The Tonal Range slider is used to focus noise reduction to areas of the image that have a corresponding tonal range. For example, the left-most position would reduce the noise in a cavern more than a sky.

Tonal Range only affects luminance noise reduction.

Frequency Range

The Frequency Range slider adjusts the noise pattern. High frequency noise looks like fine static while low frequency noise looks like coarse grain or "splotches". Move the Frequency Range slider to the left to limit noise reduction to high frequency noise.

Frequency Range affects both luminance and color noise reduction.

Split Tone

Highlights Hue

Drag the slider to the right to select a highlight color.

Highlights Saturation

Drag the slider to the right to increase saturation of the specified color in the highlights of the image.

Shadows Hue

Drag the slider to the right to select a shadow color.

Shadows Saturation

Drag the slider to the right to increase saturation of the specified color in the shadows of the image.

Balance

Drag the slider to the right to emphasize the highlight color; drag the slider to the left to emphasize the shadow color. For example if the slider is set to the maximum at 50, then full emphasis is applied to the highlight color; if the slider is set to the minimum -50, then full emphasis is applied to the shadow color.

Clarity

Clarity

Drag the slider to the right to enhance texture in the image. Drag the slider to the left to smooth out texture in the image.

Orton

Drag the slider to enhance local contrast while subtly smoothing texture.

Soft Light

Drag the slider to increase brightness while subtly smoothing texture.

Tonal Width

Drag the slider to control the amount shadow and highlights are affected by the Clarity, Orton, and Soft Light sliders. Choose a value of 0 to restrict the adjustments to midtones. Choose a value of 100 to apply the adjustments equally in all tones.

Radius

Drag the slider to control the scale of the texture detail being affected. Choose a value of 0 to enhance small details, or a value of 100 to enhance larger details.

Enhanced edge processing

Select this checkbox to reduce the appearance of halos around edges with enhanced texture, and to minimize the softening of edges when texture is smoothed.

Dehaze

Drag the slider to adjust the strength of the contrast, detail, and color correction.


Gradient Map

Shadows

Specify the color to be added to the dark parts of the image.

Highlights

Specifies the color to be added to the light parts of the image.

Vignette

Strength

Specifies the size and intensity of the vignette.

Distance

Specifies the size of the clear area around the focal point in the portrait. Drag the slider to the left to reduce the size of the clear area. Drag the slider to the right to increase the size of the clear area.

Shape

Specifies the shape of the frame.

Posterize

See Applying a Posterize Effect.


Threshold

Use the slider to select a brightness level. All pixels brighter than that brightness will become white, and every darker pixel will become black.


Color LUTs Layer Options

Select a Color LUT from the drop-down menu. Or click the Import LUTs button to import a new LUT.

See also: