Using Blend Modes and Opacity in Develop Mode
When using Color LUTs in Develop mode, you can adjust the blend mode and opacity tools to customize how the effect blends with your image.
Opacity
The Opacity slider changes the opacity of the effect being applied to the image. It gives you control of how much of the effect should be visible on the image. You can access the Opacity slider by pressing the arrow button to the right of the effect's drop-down menu.
Blend Modes
The ability to control how the effects and the image merge means that other blend modes besides opacity can be used to affect the final image.
Normal |
Pixels in the developed image are combined with those in the original. Only opacity affects this blend. |
Screen |
Combines the developed image color with the inverse of the original photo color, resulting in a color that is the same or lighter. |
Multiply |
Combines the developed image color with the original photo to produce a darker color. Multiplying any color with black produces black; multiplying any color with white leaves the color unchanged. |
Dodge |
Combines the developed image color with the original pixels in the photo to produce a lighter color. |
Burn |
Combines the developed image color with the original pixels in the photo to produce a darker color. |
Overlay |
Preserves the shadows and highlights of the lower layers while applying either Multiply or Screen blend mode based on the original image area's color values. |
Difference |
Subtracts the developed image color from the color of the original photo. Any white in the developed image produces a true negative of the color in the image, while black produces no effect. |
Darken |
Applies pixels in the developed image that are darker than the original image. Pixels in the developed image that are lighter than the original image disappear (based on RGB values). |
Lighten |
Applies pixels in the developed image that are lighter than the original image. Pixels in the developed image that are darker than the original image disappear (based on RGB values). |
Hard Light |
Adds strong highlights or shadows by applying Multiply or Screen based on the original image area's color values. |
Soft Light |
Adds soft highlights or shadows by darkening or lightening based on the original image area's color values. |
Hue |
Applies the hue value of colors in the developed image to the color of the original image areas. |
Saturation |
Applies the saturation value of colors in the developed image to the color of the original image areas. |
Color |
Applies the hue and saturation of the developed image to the image. This blend does not affect the luminance of the original image. |
Luminosity |
Applies the lightness value of colors in the developed image to the color of the original image areas. |
Dissolve |
Applies some pixels from the developed image layer onto the original image, resulting in specks of color. The Opacity slider controls the amount of speckling. |
Exclusion |
Like Difference, but with less contrast, Exclusion subtracts the blend color from the color of the underlying photo. Any white in the blend color produces a true negative of the color in the image, while black produces no effect. |
Vivid Light |
Combines the blend color with the underlying pixels in the photo by increasing or decreasing contrast to produce a lighter or darker color, as determined by the blend color. |
Pin Light |
When the light source is lighter than 50% gray, the pixels darker than the light source are replaced. Pixels lighter than the light source remain the same. When the light source is darker than 50% gray, the pixels lighter than the light source are replaced. Pixels darker than the light source remain the same. |
Linear Light |
Dodges or burns by lightening or darkening the brightness value, depending on the blend color. |
Hard Mix |
Applies red, green, and blue channel values of the blend color to the RGB values of the image. |
Subtract |
Subtracts the blend color from the image (base) color in each channel. |
Divide |
Divides the blend color from the image (base) color. |
Darker Color |
From the blend color and the image (base) color, the lower channel values are chosen. |
Lighter Color |
From the blend color and the image (base) color, the higher channel values are chosen. |